6+ years
RPG
What is in this deck
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3
Collectable
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3
Enemy
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2
Checkpoint
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1
Question
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1
Trap
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1
Dice Roll
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1
Merchant
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1
Ally
After dark the garden belongs to someone else. Befriend the ghost peacock, refuse the wisp, buy the dead gardener's trowel, and knock on the door of the oldest house. Thirteen stops. Not scary — mostly.