Scan for treasure. Duel an enemy, trade with a merchant, unlock the boss. A quest across your space. No app. No staff on the trail.
Free β one trail, 3 teams at a time, no card.
The next code is just the beginning.
RPG mode
One code hides treasure. Another hides this. Try the same duel your players will face on the trail.
Press Fight. Tap the arena when the pointer crosses the gap in the enemy's guard. A well-timed strike lands a hit.
The forest guardian
A practice fight. Nothing is scored or saved, and you can try again.
Lose this fight and it knocks you out β 4 vitality and 8 coins.
Boss is guarding. Strike through the gap!
Find gear and treasure. Trade your coins with the merchant.
Every enemy starts a duel on your phone. Your gear comes with you.
Find the required cards. Earn your way into the final fight.
Prefer a straight treasure hunt? Basic mode keeps it to scan, collect, and score.
Every place has a story
Put a quest through your galleries or along your paths. You choose what visitors discover. Eggtrail keeps the score.
A quest along the paths you already have.
Clues in the exhibits. Answers on the plaques.
A reading quest through the stacks.
The garden becomes a quest. Your guests become the heroes.
Farms & campgrounds Treasure to find between the day's adventures.
Explore QR huntsYour setup turn
Pick a ready-made adventure from the library. With a season, write your own with your AI assistant.
Print the kit, choose hiding places that fit your venue, and slide the cards into vinyl badge holders. The codes work all season.
Families follow the quest from code to code. You check the day's board and the staff page.
A recorded conversation, replayed. No live AI on this page.
Start with a story from the library. Print its QR cards, hide them around your space, and let the hunt begin.
4 Γ 3 in, straight off the sheet. It slides into a vinyl badge holder.
The board before the first scan. A dashed tile stays locked until the cards before it are found.
The next chapter
A spring quest. A Halloween mystery. A summer reading challenge. Write the next story with your AI assistant, print fresh codes, and swap the labels on the same posts.
Codes printed on paper and mounted around your site. A visitor points a phone camera at one and a card opens in the browser β a monster to fight, a question to answer, treasure to bank. Then they go and find the next one. The board keeps score.
No. They point a phone camera at the code and it opens in the browser. There is no account and no email, and nothing at all is collected from a child.
Your plan sets how many teams the board holds at once β on the free plan, 3. Plans with 50 or more daily players can reset the leaderboard and replenish the cards automatically each day. Say you host on Saturday. Your phone takes no place. The first 3 teams can join; the next team sees that the hunt is full. Reset the board before the next run to replenish the cards and free the places.
Pick a library story, print the cards, and place the codes. For your own story, allow time to review the cards and test the hunt before printing.
Free β one trail, 3 teams at a time, no card. Choose any story in the library. A season for the whole organization goes on a card here; the bands by kind of place are on the pricing page. Goosechase and Actionbound charge by the player; here your plan sets how many teams play at once, and there is no fee per player.
Phone signal where the codes are, and nothing else. The card opens over the network, so a basement corner with no bars is a code that scans and then spins β mount that one where the signal reaches.
Yes. Trails run in English or Spanish, and the story is written in the language you choose.
Your move
Pick a story from the library and start a free trail. Your own story comes with a season.
Free β one trail, 3 teams at a time, no card.